Wednesday 9 September 2020

V2.1 card game to move from describing elements > storying > critical narrating


Following my previous post, here is more of the ‘work in progress’ - I have represented three ‘stages’ in the activity:

1. Each student collects or creates cards as they read, participate, look at the shared online gallery, and hear lectures. Element cards could have ‘top trump’ style descriptive boxes, so students can’t simply add a care that says ‘theory’ To their collection without being able to summarise key aspects of it (focus, assumptions, scale, historical context, intended application etc.)

1.1 Element cards can be discussed singly (‘show and tell’), or combined to talk about relations (theory<>policy, societal mood<>oppressed groups, Policy<>tools etc.)

2. Once we have enough cards (by selecting from the gallery, or creating our own) we can begin to make the story. We can think of this story board as ‘key events’. It might work well to create and narrate this story in small groups online, or in a larger group with the tutor or nominated student as the ‘dealer’!

3. Once we have an agreed story, we create a set of authors’ notes. Using the purple prompt cards at the top, we choose to say (argue?) some things. This is the narrative that could develop into an academic essay. 

Note: this is an example that could be used in one of my modules on Social Policy, or Collaboration in Children’s Services...but might work as well for ANY topic that depends on building up knowledge and perspectives from individual elements to critically reflective narrative. I also plan to use this in a proposal module on research methods, where the elements could be paradigm, methodology, methods etc. 

Comments and ideas welcome on this work in progress - you can see the graphic does not have ‘user notes’ on it yet; the left hand side has space for those!


1 comment:

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